UNITY PROGRAMMER
Bohemia Interactive is looking for an experienced Senior Unity Programmer to join the team working on Cosmo Tales. Your role will involve programming in C#, ensuring code quality, and aligning technical solutions with project objectives while working closely with the Lead Programmer.
Responsibilities:
Programming in Unity, ensuring code quality, performance, and scalability.
Shader programming and VFX creation.
Working with Scriptable Render Pipeline (URP/HDRP) to achieve high-quality graphics.
Working closely with design, art, and QA teams for smooth feature integration.
Collaborating on sprint goals, task breakdowns, and backlog prioritization.
Aligning technical goals with project milestones.
Facilitating clear communication within the team and with managers.
Requirements:
Strong skills and expertise in C#/Unity.
Strong organization, problem-solving, and communication skills.
Proficient English (at least B2 level).
Nice to have:
4+ years of experience as a Senior Programmer in C#/Unity.
Experience with VFX Graph.
Experience with compute shaders or advanced post-processing.
Knowledge of GPU programming or graphics APIs (DirectX, Vulkan, OpenGL).
We offer:
A friendly team of people enthusiastic about games
Possibilities for skill-development and growth
All our games for free
27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution
PRAGUECZECH REPUBLIC
In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. All supporting departments, such as Publishing, Marketing, Operations and QA, are also based here.

