MEDIORTECHNICAL ANIMATOR (RIGGING/SKINNING)
Bohemia Interactive, the leading independent game development company in the Czech Republic, with over 25 years in the industry, is looking for a Technical Animator focused on rigging and skinning for Arma 4.
TECHNICAL ANIMATOR (RIGGING/SKINNING)
Bohemia Interactive is looking for a Technical Animator focused on character rigging, skinning, MotionBuilder workflows, animation implementation, and MoCap data processing. You will help build and maintain high-quality character animation pipelines, preparing characters for animation and engine integration while collaborating with animators, programmers, and designers. The role combines technical expertise with artistic understanding, requiring experience with character pipelines, retargeting, game-engine workflows, and preferably MoCap processing (especially Vicon → MotionBuilder). We are open to both contractor and employee cooperation.
Responsibilities:
Create and maintain high-quality skinning for characters, creatures, and hard-surface animated assets
Prepare character rigs and animation-ready assets for production
Work with MotionBuilder for FK/IK rigging, constraints, relation constraints, and procedural rigging
Cooperate with animators, programmers, and designers on animation implementation
Help maintain a clean DCC-to-engine animation pipeline
Troubleshoot rigging, skinning, export, and implementation issues
Work with node-based tools and technical animation systems
Report progress and technical risks clearly to the lead or production owner
Requirements:
Strong skinning workflow for both organic characters and hard-surface animated assets
Good knowledge of character-oriented skinning techniques
Strong knowledge of Autodesk MotionBuilder
Experience with FK/IK rigging, constraints, relation constraints, and procedural rigging
Good knowledge of Python and/or MEL scripting
Understanding of game-engine animation workflows
Good knowledge of node-based pipelines
Understanding of animation principles
Ability to solve technical problems independently
Team-oriented mindset and clear communication skills
Ability to cooperate with animators and programmers
Nice to Have:
Experience with MotionBuilder Character and Character Controls
Experience with MoCap workflows and animation retargeting
Experience with Vicon → MotionBuilder pipelines
Experience with Unreal Engine, Unity, CryEngine, or proprietary game engines
Experience with character, creature, or humanoid animation systems
Basic understanding of export formats and runtime animation constraints
We offer:
A friendly team of people who are enthusiastic about games
Possibilities for skill development and growth
All our games for free
27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution
positionDetail.project
ARMA 4
Become an architect of next-generation military simulation. Arma 4 represents the pinnacle of our 25-year journey and an ambitious leap forward, powered by our proprietary Enfusion engine. Join us in developing the most complex military sandbox yet, merging unparalleled realism, massive scale, and cutting-edge technology. We are looking for visionaries to help us build a platform that will define the tactical shooter genre for the next decade.
PRAGUECZECH REPUBLIC
In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. All supporting departments, such as Publishing, Marketing, Operations and QA, are also based here.


