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Technical Animator (Rigging/Skinning)
Arma 4 • Art & Animation • Prague / Brno, CZ
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TECHNICAL ANIMATOR (RIGGING/SKINNING)

Arma 4
Art & Animation
Prague / Brno, Czech Republic

Bohemia Interactive, the leading independent game development company in the Czech Republic, with over 25 years in the industry, is looking for a Technical Animator focused on rigging and skinning for Arma 4.

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Arma 4
TECHNICAL ANIMATOR (RIGGING/SKINNING)

TECHNICAL ANIMATOR (RIGGING/SKINNING)

Bohemia Interactive is looking for a Technical Animator focused on character rigging, skinning, MotionBuilder workflows, animation implementation, and MoCap data processing. You will help build and maintain high-quality character animation pipelines, preparing characters for animation and engine integration while collaborating with animators, programmers, and designers. The role combines technical expertise with artistic understanding, requiring experience with character pipelines, retargeting, game-engine workflows, and preferably MoCap processing (especially Vicon → MotionBuilder). We are open to both contractor and employee cooperation.

Responsibilities:

  • Create and maintain high-quality skinning for characters, creatures, and hard-surface animated assets

  • Prepare character rigs and animation-ready assets for production

  • Work with MotionBuilder for FK/IK rigging, constraints, relation constraints, and procedural rigging

  • Cooperate with animators, programmers, and designers on animation implementation

  • Help maintain a clean DCC-to-engine animation pipeline

  • Troubleshoot rigging, skinning, export, and implementation issues

  • Work with node-based tools and technical animation systems

  • Report progress and technical risks clearly to the lead or production owner

Requirements:

  • Strong skinning workflow for both organic characters and hard-surface animated assets

  • Good knowledge of character-oriented skinning techniques

  • Strong knowledge of Autodesk MotionBuilder

  • Experience with FK/IK rigging, constraints, relation constraints, and procedural rigging

  • Good knowledge of Python and/or MEL scripting

  • Understanding of game-engine animation workflows

  • Good knowledge of node-based pipelines

  • Understanding of animation principles

  • Ability to solve technical problems independently

  • Team-oriented mindset and clear communication skills

  • Ability to cooperate with animators and programmers

Nice to Have:

  • Experience with MotionBuilder Character and Character Controls

  • Experience with MoCap workflows and animation retargeting

  • Experience with Vicon → MotionBuilder pipelines

  • Experience with Unreal Engine, Unity, CryEngine, or proprietary game engines

  • Experience with character, creature, or humanoid animation systems

  • Basic understanding of export formats and runtime animation constraints

We offer:

  • A friendly team of people who are enthusiastic about games

  • Possibilities for skill development and growth

  • All our games for free

  • 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution

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ARMA 4

Become an architect of next-generation military simulation. Arma 4 represents the pinnacle of our 25-year journey and an ambitious leap forward, powered by our proprietary Enfusion engine. Join us in developing the most complex military sandbox yet, merging unparalleled realism, massive scale, and cutting-edge technology. We are looking for visionaries to help us build a platform that will define the tactical shooter genre for the next decade.

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Arma 4

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PRAGUECZECH REPUBLIC

In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. All supporting departments, such as Publishing, Marketing, Operations and QA, are also based here.

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Prague, CZ

BRNOCZECH REPUBLIC

In the unofficial capital of video games in the Czech Republic, Bohemia Interactive has a branch near the main train station, and just like at other branches, Arma is being developed here, as well as Vigor.

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Brno, CZ

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