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Unity Programmer UI/UX
Engu • Programming • Prague, Czech Republic
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UNITY PROGRAMMER UI/UX

Engu
Programming
Prague, Czech Republic

Bohemia Interactive, the leading independent game development company in the Czech Republic, with over 25 years in the industry, is looking for a Unity Programmer UI/UX.

Apply for this position
Engu
UNITY PROGRAMMER UI/UX

UNITY PROGRAMMER UI/UX

We are looking for a Unity developer to work on our ENGU project’s UX/UI at our office in Prague. Your job will be to collaborate with our UX/UI designer on the redesign and implementation of UX/UI editor components. You will also participate in the continuous development of the application, focusing on the quality of the user interface, as well as the overall user experience. There is also the possibility of becoming involved in other parts of the system depending on the project’s needs.

Responsibilities:

  • Programming in Unity; ensuring code quality, performance, and scalability

  • Collaborating closely with UX/UI designer on UX/UI creation and implementation

  • Working with design, art, and QA teams to ensure smooth feature integration and user-focused improvements

  • Collaborating on sprint goals, task breakdowns, and backlog prioritization

  • Aligning technical goals with project milestones; balancing innovation with delivery

  • Facilitating clear communication within the team and with managers; translating technical details effectively

Requirements:

  • Strong skills and expertise in C#/Unity

  • Strong organization, problem-solving, and communication skills

  • Proficient English (B2)

Welcomed Skills:

  • Professional experience with Unity UI (not UI Toolkit)

We offer:

  • A friendly team of people enthusiastic about games.

  • Possibilities for skill-development and growth.

  • All our games for free.

  • 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution.

LOCATION

ALL STUDIOS
Prague, CZ

PRAGUECZECH REPUBLIC

In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. All supporting departments, such as Publishing, Marketing, Operations and QA, are also based here.

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