WEAPONS ARTIST
Become part of the team working on Arma 4. You will create visually top-tier and technically precise weapon models using our modern Enfusion engine.
Responsibilities:
Creation of realistic weapon and accessory models in next-gen quality
Bringing in new ideas to further push the visual quality of weapons
Close collaboration with other teams on the functionality and optimization of the models
Requirements:
Knowledge of modern workflows (pipelines) for weapon creation
Expert-level hard surface modeling and realistic texturing (Substance Painter, PBR)
Advanced sculpting and knowledge of ZBrush
Strong sense for detail, color, and mechanical weapon design
Experience with game engines and a strong portfolio
Nice to have:
Experience with Fusion 360
Experience with photogrammetry
We offer:
A friendly team of people enthusiastic about games
Possibilities for skill-development and growth
All our games for free
27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution
positionDetail.project
ARMA 4
Become an architect of next-generation military simulation. Arma 4 represents the pinnacle of our 25-year journey and an ambitious leap forward, powered by our proprietary Enfusion engine. Join us in developing the most complex military sandbox yet, merging unparalleled realism, massive scale, and cutting-edge technology. We are looking for visionaries to help us build a platform that will define the tactical shooter genre for the next decade.
PRAGUECZECH REPUBLIC
In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. All supporting departments, such as Publishing, Marketing, Operations and QA, are also based here.

